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This question was closed Dec 10, 2014 at 10:12 AM by HarshadK for the following reason:

Duplicate Question

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Question by JupiterMaroo · Dec 10, 2014 at 10:10 AM · crashmonodevelop

Unity crashes when executing a script onMouseDown

So I have a green button, that when I press it, the door goes down and closes. Here is my script that is attached to the button.

using UnityEngine; using System.Collections;

public class DoorButtonLeft : MonoBehaviour {

 public GameObject doorleft;

 public float closeSpeed =3f;

 void OnMouseDown ()
 {
     while (doorleft.transform.position.y != 4.322434) 
     {
         doorleft.transform.Translate (Vector3.down * closeSpeed * Time.deltaTime);
     }
 }

}

All it does is crash my unity. Please help.

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avatar image HarshadK · Dec 10, 2014 at 10:12 AM 0
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This type of question is already answered many times before on UA.

The reason is because of your while loop which goes into infinity since you are trying to compare two floats.

You should compare two floats for equality using $$anonymous$$athf.Approximately.

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