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Question by BudyDubby · May 26, 2015 at 04:22 AM · uitreelogicstructure

Click an object to show its group / structure / tree ?

Hi, i currently making Human Anatomy application with unity like Human Anatomy Atlas. right now, i stuck on showing it structure / tree (EX: when user clicked on object, its show it structure / tree / group on UI canvas). what i'm confused is :

  1. what is this called ?

  2. What logic i must use ?

  3. Any tutorial on web ?

  4. i don't know what to search on google :(

Here the screenshot from Human Anatomy atlas free: alt text alt text

screenshot-2.jpg (4.4 kB)
screenshot-3.jpg (6.1 kB)
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avatar image black843 · May 26, 2015 at 04:36 AM 0
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  1. Post in your actual code

  2. $$anonymous$$ake a screenshot of your actual game (GUI)

avatar image BudyDubby · May 26, 2015 at 05:59 AM 0
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  1. i've not written code yet, because i don't really understand what is it called and what logic i've to use..

  2. i think my actual game screenshot won't help any since i'm not created it yet, again.. i don't know where do i should start..

(i'm sorry its pretty noob question and bad grammar)

EDIT: i mean, i have created the game but not with it object structure / tree / whatever it called

avatar image black843 · May 26, 2015 at 10:45 AM 0
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It's not very confortable to start from scratch. Its not very hard to do sth like that, I think. Firstly you have to store your objects somehow on the screen. $$anonymous$$y first step would be to store all objects in a dictionary ( Vector3 , Gameobject ) and then u can click on any object, thats stored within. Then u can exactly say which object it is. Also if same name ( Raycast isnt used by doing this ) u get the exact one. However u can move onto each created object a script with a toogle(bool) into it, that makes the object show up in hirarchy if activsted by click. But notice. It isn't the best methode I think....

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