Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Zachary Hoffman · Apr 02, 2014 at 07:35 PM · javascriptmissingcomponentexception

Loading Audio Problems

I added the audio using this

 var clip1:AudioClip;
 audio.PlayOneShot(clip1);

Then I directly dragged the audio file into the empty slot for clip1 in my prefab shown here:

alt text

For some reason unity doesn't think I did that and it gives me the errors shown above.

I tried looking this up but didn't find anything helpful.

My audio files are .wav so I'm pretty sure they should work.

Here is my full code.

 #pragma strict
 var prefab:GameObject;
 var speed:int;

 //create variable to hold sound file
 var clip1:AudioClip;
 
 function Start(){
         transform.position.y = Random.Range(50, 80);
         transform.position.x = Random.Range(0, 60);
         transform.position.z = -15;
 }
 
 function Update() {
     transform.position.y -= speed * Time.deltaTime;
     if (transform.position.y <0){
         Instantiate(prefab, transform.position, Quaternion.identity);
         transform.position.y = Random.Range(50, 80);
         transform.position.x = Random.Range(0, 60);
         transform.position.z = -15;
         
         //playsound!!
         audio.PlayOneShot(clip1);
     }
 }


audio.png (92.8 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Gruffy · Apr 02, 2014 at 09:08 PM 0
Share

You need to go to the gameobject with your script on it and attach an AudioSource component to it. In your GameObjects inspector you could....

Add Component ->Audio-> AudioSource

or in the script you ahve written at the top, but underneath your pragma, write...

 @script RequireComponent(AudioSource)


The above code snippet will force an AudioSource component onto any gameobject the script is applied to meaning it will never throw that error again when using this script. For learnings sake, do the code bit and then when you next look at your gameobject in the inspector, you will see the audiosource just pop up and be there ready.

Unity is basically telling you off as you are trying to access functionality only available through the AudioSource component, which you currently do not have included.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Setting Scroll View Width GUILayout 1 Answer

Can someone help me fix my Javascript for Flickering Light? 6 Answers

Key for GUI.Button 2 Answers

[Solved] Generating Particles with Attack Animation 1 Answer

Input.GetMouseButtonDown no working 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges