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Question by KuboS0S · Aug 28, 2017 at 04:51 PM · classcustomreturn value

How do I set a custom return value when using a custom class?

I made a custom class (Item), which is used to store data of an item, all stored in a List. When checking if an item is present in the list, I always have to test if (list[i] != null). Though this works so far, it would be much better to be able to test if (list[i]) like with GameObjects (which either return their name or null).

So, my question is: When I have a custom class Item, a list storing these items List storedItems and certain positions in the list occupied with items and others empty (null), how do I make if (storedItems[index]) return either true (if the item exists) or false (if the item doesn't exist)? GameObjects already work like this (the "bool" operator, as described in the reference manual), but I haven't managed to find appropriate keywords to find it online.

Thanks!

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Answer by Bunny83 · Aug 28, 2017 at 05:06 PM

This is not the usual way how classes work. Unity does implement a custom conversion operator for UnityEngine.Object for convenience.

You can also implement an implicit conversion operator into a "bool":

 public class Item
 {
     public static implicit operator bool(Item aItem)
     {
         return aItem != null;
     }
 }

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