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Question by Zodalia · Apr 02, 2014 at 04:32 PM · editorbuildconsolebuildpipeline

Developer Console doesn't show up when using BuildOptions.Developer

I'm currently attempting to simplify the build process for our project as follows:

 // Called from MenuItem functions..
 public static void Build(bool server, bool client)
 {
     // Get the chosen directory, or use the default one.
     var currDir = EditorPrefs.GetString("BuildDir");
     if (currDir == "")
     {
         currDir = defaultDir;
     }
     BuildOptions customOptions = BuildOptions.Development | BuildOptions.AllowDebugging | BuildOptions.ShowBuiltPlayer;
     if (client)
     {
         // Build the client
         var clientLevels = new string[3];
         clientLevels[0] = "Assets/Scenes/ClientScene.unity";
         clientLevels[1] = "Assets/Scenes/MainScene.unity";
         clientLevels[2] = "Assets/Scenes/UIScene.unity";
         BuildPipeline.BuildPlayer(clientLevels, currDir + "/Client.exe", BuildTarget.StandaloneWindows64, customOptions);
     }
     if (server)
     {
         // Build the server
         var serverLevels = new string[2];
         serverLevels[0] = "Assets/Scenes/ServerScene.unity";
         serverLevels[1] = "Assets/Scenes/MainScene.unity";
         BuildPipeline.BuildPlayer(serverLevels, currDir + "/Server.exe", BuildTarget.StandaloneWindows64, customOptions);
     }
 
 }

I can't, however, seem to be able to get the developer console to show up. Normally it displays when you build a standalone player in developer mode, but it doesn't do so here.

I've also found the following command which should allow me to show it, but it doesn't do anything, either:

 if (Debug.isDebugBuild)
 {
    Debug.developerConsoleVisible = true;
 }

I've confirmed that the player is, indeed, in debug build when BuildOptions.Development is added.

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Answer by fredsa · Aug 28, 2016 at 12:21 AM

The development console cannot be made to appear by setting Debug.developerConsoleVisible=true. It can however be hidden by setting the value to false.

Instead, you'll need to log an error to make the developer console appear:

  // Console automatically appears once an error has been logged
  Debug.LogError( "I am an Error" );

See http://docs.unity3d.com/ScriptReference/Debug-developerConsoleVisible.html for more details.

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