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Question by
bourriquet · Apr 09, 2018 at 08:29 AM ·
meshfbxanimationclip
Load animation clips from FBX's GameObject at runtime (no Resources)
Is it possible to load the animation clips contained in an FBX file at runtime?
I know how to do it in an Editor Script or from the Resources folder, but I would like to know if it's possible from a reference to the FBX's root GameObject?
Are the animation clips actually linked to the FBX's GameObject or are they considered separate assets at runtime?
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