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Question by mavmak · Apr 02, 2014 at 11:19 AM · animationmecanimloop

How to make an animation clip on Unity to loop

I am using the Unity Mecanim, and I have two animation clips:

enter image description here

The problem is that when the animation of a clip finish it doesnt start again from the beggining, it doesnt loop, and I cannot find any option for make it loop.

enter image description here

Any help, where to look for the loop options?

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avatar image Gruffy · Apr 02, 2014 at 02:05 PM 0
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Hey bud,

In your Update function, (or where ever you are calling your states to animate in the code) you should be using something like..

Animator.SetBool("animation_name", flag);

 Animator.SetBool("Idle_ReadyToNeutral", true);

This would ensure each update that your animation was played due to being set to "true".

These links below should help you out a little: $$anonymous$$ecanim $$anonymous$$ecanimVideoCodingAnimationEvents

Take care bud. Gruffy

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Answer by OllyNicholson · Apr 03, 2014 at 10:12 AM

Hi - the loop options for the clip are on the Animations tab in the inspector:

  • Select your object in the project pane

  • Select the Animations tab in the inspector

  • Check relevant loop settings

  • Click Apply

alt text


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