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Question by SteveXu · Jul 22, 2013 at 03:27 PM · jumpaddforce

addforce jump sometimes long,sometimes short

I use below code to make a box(with a rigidbody) jump : rigidbody.AddForce(Vector3.up * FORCE_UP, ForceMode.Impulse);

but some times it jump 1000px,some times only jump 100px, what's wrong?

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Answer by MadJohny · Jul 22, 2013 at 03:29 PM

If you aren't try putting it inside of FixedUpdate, and I don't know if this would work since it's for adding force, but you could try rigidbody.AdddForce (Vector3.up FORCE_UP Time.deltaTime, ForceMode.Impulse);

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avatar image SteveXu · Jul 22, 2013 at 03:47 PM 0
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1.Putting it inside of FixedUpdate not work.

2.rigidbody.AdddForce (Vector3.up FORCE_UP Time.deltaTime, Force$$anonymous$$ode.Impulse) : This will make rigidbody not jump,just stay there.

avatar image MadJohny · Jul 22, 2013 at 03:50 PM 0
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you could try setting the rigidbody velocity ins$$anonymous$$d: js = rigidbody.velocity.y = 10;(adjust it) c# = rigidbody.velocity = new Vector3 (rigidbody.velocity.x,10f,rigidbody.velocity.y);

avatar image SteveXu · Jul 24, 2013 at 02:46 PM 0
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Setting the rigidbody velocity works, thanks!

avatar image MadJohny SteveXu · Jul 24, 2013 at 03:10 PM 0
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accept the answer, answer me as a comment, and np :)

avatar image SteveXu SteveXu · Jul 24, 2013 at 03:14 PM 0
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Setting the rigidbody velocity works, thanks!

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