Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by cookies · Jun 17, 2011 at 02:27 PM · rigidbodycollidergravity

isTrigger causing object to be non-rigid?

I have a ball that drops from the sky. I have a cube that sits still (rigidbody, no gravity or kinematic) I have that cube collider isTrigger=true. When the ball falls and hits the cube, I have a script that turns the gravity back on. But the ball goes right through the cube. So what I did is this (below code). It works, just wondering if there is a better way? Basically, why does IsTrigger, make the object not have a rigidbody and allow objects to pass through it?

  void OnTriggerEnter(Collider otherObject)
     {
         otherObject.rigidbody.useGravity = true;
         otherObject.collider.isTrigger = false;
         Debug.Log("Gravity Enabled " + otherObject.ToString());
     }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
6
Best Answer

Answer by Joshua · Jun 17, 2011 at 03:41 PM

When a collider is not a trigger it's used for collision detection, for instance when falling it won't fall through something. When it is a trigger however, it is used for triggering instead. If you want both collision and triggering you can either switch it off, like you did, or give the gameObject an empty gameObject as child, and give this empty gameObject a collider as well.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by Anxo · Jun 17, 2011 at 03:46 PM

http://unity3d.com/support/documentation/ScriptReference/Collider-isTrigger.html

Is trigger is a way for you to send messages when a rigidbody reaches a point in space but you do not want it to physically react to the object.

Example:

A finish line at the end of a race would be a trigger, you dont want the cars to run into a wall but you want them to send a message when they get there, so you put a invisible box, give it a collider and turn it to a trigger.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image edycow · Nov 12, 2019 at 08:10 PM 0
Share

what if the invisible box fall down because he is trigger ?? that is my problem right now i want to make both of player and enemy trigger then they can walk on each others but the problem they fall down what should i do ?? please answer me i've been searching all the day

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

A Rigidbody moving in a moving Rigidbody 0 Answers

how to Apply Gravity at Run time ..????????? 2 Answers

Character Controller Object Randomly Falls Through Colliders 3 Answers

Colliding without gravity 2 Answers

Objects rotating after falling on another object with Physics & Gravity? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges