Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Temo2Ginal · May 26, 2014 at 06:59 AM · collidertrigger

Box Collider - Trigger doesn't respond on whole gameObject

Hello. I have the basic scene, Floor, Wall (which has box collider , so if U miss the target Bullet hits this collider and bullet "Deletes"), two "Target" boxes called "Red" and "Green". The thing is, when i fire my bullet and it hit's i.e "Red", some Areas of the Box Collider doesn't respond , some areas work fine.

Box COllider is exact same size as the "Red" gameobject.

Photos:

There it not responds (Number in Red is not increasing)

alt text

There it works fine

alt text

BulletScript:

 using UnityEngine;
 using System.Collections;
 
     public class BulletScript : MonoBehaviour {
     public float duration = 1;
     public float bulletSpeed = 10;
     public PlayerScript pScript;
     public GameObject Player; 
     
     void Start()
     {
         Player = GameObject.Find("Player");
         pScript =  Player.GetComponent<PlayerScript>();
         
     }
 
     // Update is called once per frame
     void Update () 
     {
 
         transform.Translate (Vector3.forward * bulletSpeed);
     }
 
     public void OnTriggerEnter(Collider other)
     {
         if (other.gameObject.name == "Red") {
 
             pScript.redHit++;
             print("Rrrr");
                 }
         else if (other.gameObject.name == "Green") {
             pScript.greenHit++;
         }
         //Debug.Log (redHit);
         Destroy (gameObject.gameObject);                
     }
 
 }


Sorry for my English

not.png (358.2 kB)
yes.png (134.3 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Can't click gameobject when over another trigger? 1 Answer

How do you detect which collider is triggered when you have multiple? 2 Answers

Trigger and Collider Issues 1 Answer

particle system's collider doesnt work 1 Answer

Weird behaviour with OnTriggerEnter 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges