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Question by bushdiver · Feb 23, 2013 at 10:02 PM · cameraenvironment3rd person camera

Best ceiling solution for 3rd person camera

What are some ways to handle ceilings in a top-down 3rd person camera game?

Some of the solutions I've thought of so far:

Note: I'm importing FBXs from sketchup

  1. Remove the ceilings before import and just have ceiling-less environments.

  2. Remove the ceilings before and add ceilings ingame that can dynamically be removed/replaced on enter/exit.

  3. zoom in camera to below ceiling level when entering buildings

I don't really like the idea of having ceiling-less environments and adding them ingame seems tedious.. What is the best approach to this problem? I'm having a hard time finding info on this..

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Answer by $$anonymous$$ · Feb 23, 2013 at 10:53 PM

You can try a raycast that makes everything between the character and the camera transparent like this.

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