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Mesh deformed? Tried re-import...
Hello,
Please see attached email, my characters head all of a sudden has a "middle" line, on the half.
Why would this happen, how to avoid, and how to fix?
I tried re-import and nothing changed.
I have the import mesh scale factor to 0.1
Please help,
Thanks
whats uv seam ? a 3D modeler did this for me, and when I first imported it this line never existed
Answer by Animatics_3D · Apr 05, 2014 at 06:49 PM
which software you are using for this character model ?
anyway in Maya -
This types of problems happen due to double edge at hard face ( Extrude Subdivision is more than 1)
For this you can follow this step-
1.select all the vertices and < merge vertices 3.Press 3 on keyboard to check smooth toggle on and check your Hard line is looks fine . 4.Go to Normal>unlock Normal>Soften Edge 4.Export it to .Fbx
Sorry I had someone model this for me so I'm not sure how to proceed... maybe I'll just deal with it lol.
thanks
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