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Question by nuzhat · Mar 31, 2014 at 11:39 AM · c#timeinvokerepeating

how to start InvokeRepeating function and timer at the same time?

I am instantiating prefab randomly using InvokeRepeating in my scene and i have also timer like this float timeRemaining = 30.0f;. I want when InvokeRepeating function start then timer should start. here is Invokereapeating

 void Start () {
     InvokeRepeating ("SpawnObject", 3, 1);
 }

And here is Timer function

 void Update()
 {
     //if (InvokeFunction.timerStarted == true) {
     if (timeRemaining > 0) {
         timeRemaining -= Time.deltaTime;
         time.text = "Time: " + System.Convert.ToInt32 (timeRemaining);
     }
     if (timeRemaining <= 0) {
         GameOver();
     }
     //    }
 }

Please help me. Thanks

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Answer by ArkaneX · Mar 31, 2014 at 12:38 PM

Introduce additional variable, indicating if timer already started, and initialize it at the end of SpawnObject method (if not already initialized). Sample (might contain some typos, but general idea remains):

 private bool timerStarted = false;
 
 private void SpawnObject()
 {
     // your spawn code

     if(!timerStarted)
     {
         timerStarted = true;
         timeRemaining = 10;
     }
 }
 
 void Update()
 {
     if(timerStarted)
     {
         if (timeRemaining > 0)
         {
             timeRemaining -= Time.deltaTime;
             time.text = "Time: " + System.Convert.ToInt32 (timeRemaining);
         }
         else
         {
             GameOver();
         }
     }
 }
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Answer by NDJoshi · Mar 31, 2014 at 12:56 PM

 public float timer = 0.0f;
 
 void Update () 
     {
         timer += Time.deltaTime;
 
         if(timer > 30.0f)
         {
             GameOver();
             timer = 0.0f;
         }
     }

No need to include any additional variables. This will work 100% as i have used this code in my project as well.

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avatar image ArkaneX · Mar 31, 2014 at 02:04 PM 0
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This will not work, because your timer starts instantly. According to the question, it should start after calling SpawnObject method.

avatar image nuzhat · Apr 01, 2014 at 06:31 AM 0
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Thanks all solved problem..:)

avatar image NDJoshi · Apr 01, 2014 at 03:03 PM 0
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Dont forget to mark the answer as it can help others.

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Answer by YTGameDevDave · Mar 21, 2017 at 01:50 AM

Since you are using the start function, your invokerepeating method starts when script is enabled. Simply change your start function into something else and call SomethingElse(); when you start your timer.

  void SomethingElse() {
      InvokeRepeating ("SpawnObject", 0, 1);
  }

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