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Question by poopface29 · Aug 02, 2020 at 02:56 AM · 2dshooting

Help with 2d shooting

so basically I've got a 2d player moving about with a gun. I have a shooting code attached but for some reason, it's always moving right. I think I know where the problem is (line ten where it says transform.right)but don't know how to fix it.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class shootblue : MonoBehaviour {

 public GameObject prefab; // instead Missile we use GameObject

 public float bulletForce;
 
 void Update()
 {
     if (Input.GetButtonDown("Fire2")){
         GameObject clone = Instantiate(prefab,transform.position, Quaternion.identity);  
         clone.GetComponent<Rigidbody2D>().AddForce(transform.right * bulletForce,ForceMode2D.Impulse);
     }

 }
 

}

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avatar image Ecir_Leumas · Aug 02, 2020 at 03:11 AM 0
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What do you mean by "it's always moving right"? Does it move when, you aren't pressing "Fire2". I suggest maybe checking what button "Fire2" is.

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Answer by Zoedingl · Aug 02, 2020 at 01:16 PM

Hello, instead of transform.right use transform.forward. Hope this helped.

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