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Question by Banacake · Sep 13, 2018 at 11:12 AM · addforcespeed

How to set the velocity in Z direction to 0?

Hi, i just made my first game using Unity which was a lot of fun X). Because i'm really new to C# I really have no idea how to code by myself and needed some help.

So this is the script that im using for my player movement:

using UnityEngine;

public class Playermovement : MonoBehaviour {

 // Use this for initialization
 public Rigidbody rb;

 public float forwardForce = 2000f;
 public float SidewaysForce = 500f;
 

 //awodhbfa
 //lzcnvl;kmfsd
  void FixedUpdate ()
  {
         rb.AddForce(0, 0, forwardForce * Time.deltaTime);

     if ( Input.GetKey("d"))
     {
         rb.AddForce(SidewaysForce * Time.deltaTime, 0, 0, ForceMode.VelocityChange );
     }
     if (Input.GetKey("a"))
     {
         rb.AddForce(-SidewaysForce * Time.deltaTime, 0, 0, ForceMode.VelocityChange);
     }

     if (rb.position.y < -1f)
         {
             FindObjectOfType<GameManager>().EndGame();
         }
       
 } 

}

but when i go and play the game, the movement feels really sloppy and you feel like a drunk man getting forces of 100f in Z direction xd. So what i was hoping that i could do was to add an if statement saying that if im not clicking A or D, set my speed in Z direction to 0. Does anyone know if this is possible?

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Answer by maxoja · Sep 13, 2018 at 11:49 AM

this snippet will help you to make your z-axis velocity becomes 0 when both A and D are not pressed


 if(!Input.GetKey("a") && !Input.GetKey("d")) {
     Vector3 resultVelocity = rb.velocity;
     resultVelocity.z = 0;
     rb.velocity = resultVelocity;
 }
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