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Want to make a following enemy freeze when visible by main camera
Hi, I'm creating a game, and I have an enemy that at the moment follows my character (main camera) but I want it to stop moving (freeze) when it is visible by the main camera, I also want it to start playing a sound when the enemy is close to my character. I know similar questions have been answered on this forum, but none in a very straight forward way, because I am new to this, so my knowledge is very thin. This is my entire code for the enemy at this point:
var rotationSpeed = 3; //speed of turning
var myTransform : Transform; //current transform data of this enemy var target : Transform; //the enemy's target var moveSpeed = 5;
function Awake() { myTransform = transform; //cache transform data for easy access/preformance }
function Start() { target = GameObject.FindWithTag("Player").transform; //target the player
}
function Update () { //rotate to look at the player myTransform.rotation = Quaternion.Slerp(myTransform.rotation, Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
//move towards the player
myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
}
Answer by getyour411 · Mar 30, 2014 at 06:45 AM
OnBecameVisible
Vector3.Distance(x,y)
if(thatDist<someDist)
play.sound
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