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Mass Place Trees via runtime script?
I couldn't find anything via UA/Google search.
Is there a way to use the Mass Place Trees function via a runtime C# class/script attached to a GameObject?
I know I can use the terrainData stuff to basically do it, but was curious if there's a built in callable method.
I am currently trying to do the same thing but I guess not.
Answer by getyour411 · Mar 30, 2014 at 12:34 AM
I'm supposing that since 'Mass Place Trees' is essentially an Editor function, and the Editor isn't there in a build/exe that this isn't possible. If anyone knows differently, please comment and I'll change this.
Until then, the answer is No.
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