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Question by eeveelution8 · May 04, 2014 at 09:13 PM · javascriptgetcomponentscript errorconsole errors

get component screws with the game.

 var score : Deathmatchinfo = gameObject.GetComponent(Deathmatchinfo);

This line in a script makes unity sad and gives me tons of errors in the console. I have been trying to fix it and nothing i'm doing is working.

this is the full script.

 var spawnpoints : GameObject [];
 
 var isalive : boolean = true;
 var playerprefab : GameObject;
 var player : GameObject;
 
 
 var score : Deathmatchinfo = gameObject.GetComponent(Deathmatchinfo);
 
 
 
 function Update(){
 checkifalive();
 
 }
 
 
 function checkifalive () {
 
     if(player.GetComponent(playerhealth).HP < 1){
     
     isalive = false;
         if(isalive == false){
         
         respawn();
         }
     }
 
 
 }
 
 
 function respawn (){
 
 
 
     var index : int = Random.Range(1,spawnpoints.length);
     var thespawn : GameObject = spawnpoints[index];
  
     var instance : GameObject = Instantiate(playerprefab, thespawn.transform.position, transform.rotation);
     
     player = instance;
     
     score.player1 = score.player1 + 1;
     
     
     isalive = true;
     
 
 
 }

the score variable is a separate script with an int value, the int being 'player1' at line 46. Again the score variable is throwing up errors that crash the game and I don't know how to fix it without causing more errors. this is the error that comes up.

UnityException: You are not allowed to call this function when declaring a variable. Move it to the line after without a variable declaration. If you are using C# don't use this function in the constructor or field initializers, Instead move initialization to the Awake or Start function. deathmatchHealth1..ctor () (at Assets/scripts/Deathmatch/deathmatchHealth1.js:10)

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Answer by Kiloblargh · May 04, 2014 at 09:20 PM

That's one of the most clear and helpful error messages Unity will ever give you. Did you try taking its advice?

 var score : Deathmatchinfo;

 function Awake () {
 score = gameObject.GetComponent (Deathmatchinfo);
 }
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avatar image eeveelution8 · May 04, 2014 at 09:48 PM 0
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I'm new to Coding in general, Didn't think to do it that way :P I saw how it said to put it in start or awake, but wasn't sure how to do that. Thanks for the help.

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Answer by nmcconnell · May 04, 2014 at 11:11 PM

Have you tried doing what the error message suggests, and moving the assignment into the Start function?

 var score : Deathmatchinfo;

 function Start()
 {
     score = gameObject.GetComponent(Deathmatchinfo);
 }

 
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