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Question by zardini123 · Mar 29, 2014 at 07:58 PM · errorplayerbuildingsocket

System.Net.Sockets are not supported

Today I wanted to build my game to iOS for Xcode, and got this error:

Error building Player: SystemException: System.Net.Sockets are supported only on Unity iOS Pro. Referenced from assembly 'Assembly-CSharp'.

How do I remove this error so i can finally get a successful build?

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Answer by frarees · Mar 29, 2014 at 08:09 PM

Sockets are an iOS Pro feature only.

Check your scripts for sockets usage. In case it's a third-party library you're using, contact the package vendor.

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avatar image zardini123 · Mar 30, 2014 at 01:58 PM 0
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What is some example of code that uses Sockets, so I can pin-point them easier in my code?

avatar image frarees · Mar 30, 2014 at 05:16 PM 0
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Probably any usage of a class inside that namespace will make your compilation to fail. Check the full namespace here

avatar image Johanna · Apr 02, 2014 at 06:31 PM 0
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I have the same issue too and I am not sure what to do to solve it. Do I have to check all scripts if they use a class of the namespace? If yes, how could I do this?

avatar image zardini123 · Apr 04, 2014 at 01:11 PM 0
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I fixed it by going through every script I've made or downloaded, and checked if I used Net sockets. You would know if you have used net sockets. If you downloaded a network script from online and you don't know if it uses net sockets or not, then delete it. Thats how I fixed it.

avatar image kingdutka · Apr 11, 2014 at 04:39 PM 0
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So... No Facebook then? Seriously?

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