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Question by maxima06 · Mar 17, 2020 at 04:42 PM · positionmovement scriptmove an object

[SOLVED] Gameobject is vibrating throughout the movement.

Hello to everyone, I have a GameObject that takes position coordinates from a file. This GameObject moves vibrating rather than smoothly.

It is the code that the movement is provided:

      int counter = 0;
      var maxDistance = 300f * Time.deltaTime;
      var oldPosition = transform.position;
      var newPosition = Vector3.MoveTowards(transform.position, positions[counter], maxDistance);
      var actualDistance = Vector3.Distance(newPosition, oldPosition);
      var distanceRemainder = maxDistance - actualDistance;
     
          if (distanceRemainder > 0.0001)
             {
               newPosition = Vector3.MoveTowards(newPosition, positions[counter], distanceRemainder);
               counter++;
             }
     
                 transform.localPosition = newPosition;

NOTE: The "positions" array in this code is the array with the x, y, z coordinates.

When I lower the 300f value in the variable maxDistance, the vibration stops and the motion becomes more fluid. However, Gameobject speed is also slowing down. How can I ensure a fast and smooth movement?

SOLVED

The solution for the problem can be found at this link.

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