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How do I flip the IK controls on an animated character
Hi there. I have characters rigged with the Puppet2D tool and a have a simple script to move them left and right. My problem arises when the character flips to move left. I originally animated the character's walk cycle facing right and when flipped left the animation gets very messy. I'm new to scripting but would there be a way to access the Puppet2D IK control script and implement a way to flip the orientation of the bones and IK to the left as to match the mesh when facing left. I hope that this explanation is understandable.
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