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Unity build with multiple .exe files
Hey guys,
I was wondering: I have a requirement where I need to have multiple executables on the same project. Imagine something like "game32.exe, game64.exe, gameEditor.exe". This is due to the fact that we want to use the same "base-project", but with variations regarding which scenes are loaded per executable, and smaller build options differences.
Would the appropriate way to achieve this be:
+Select scenes for build +Set settings +Set .exe name +build +repeat to the same folder
Is this the best practice for this scenario?
Answer by elenzil · Oct 03, 2016 at 05:20 PM
sounds like you might want to check out the BuildPipeline system.
that "which can be loaded from the web" comment in the docs is a bit misleading.
the BuildPipeline is for all platforms.
Answer by xdedzl · Aug 15, 2019 at 12:10 PM
I need build two exe,but i want use same data file.What should I do. I use BuildPipeline.BuildPlayer to build two exe but it create two data file.
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