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Question by
VivaRole · Jul 31, 2018 at 12:55 AM ·
iosiphoneassetbundlecloudstreamingassets
Accessing external asset bundles from local iOS files.
Hi all,
I'm currently attempting to access and use an asset bundle that I am download and storing locally on iOS outside of my unity app. Using newly created assetbundles outside of the application and downloaded or transferred locally is a strict requirement for my project. Does anyone have any advice or known API's for how to do this? The iOS file path system is quite annoying...
Thanks!
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Answer by VivaRole · Aug 20, 2018 at 10:17 PM
I found the answer to this problem. Disregard post and or message me for solution.