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Question by
VesuvianPrime · Mar 28, 2014 at 04:32 PM ·
transformparticlesupdate
Programatically driven particles
Hi all
I want to use Unity's particle system but in a very specific, mathematically controlled way.
Is it possible to completely disable any velocity, lifespan, etc functionality and instead set the transform data via code?
Thanks, Ves
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Answer by VesuvianPrime · Mar 28, 2014 at 06:40 PM
Well, I did some more research and came accross this post:
http://answers.unity3d.com/questions/260933/how-do-you-set-particles-to-known-positions.html
By following the answer I've been able to make a programmer-friendly pointcloud component.
So far I'm disappointed with the performance (my Unity runs around 3000fps when filled with static geometry) but I'm hoping I've just missed some optimization somewhere.