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How to build games that were made on macs for windows
I made a game on my mac and tried building it for windows but an error message keeps appearing, what do i do?
This should just work. Since the actual executable is built ahead of time (technically you don't actually compile the engine- your entire game could be considered configuration data for the Unity executable), it doesn't need to be built on the same platform it will be deployed on. Your error message is probably not related to the cross-platform issue. Could you elaborate please?
This keeps apearing Could not allocate memory: System out of memory! Trying to allocate: 3600700472B with 16 alignment. $$anonymous$$emoryLabel: F$$anonymous$$OD Allocation happend at: Line:66 in /Applications/buildAgent/work/7535de4ca26c26ac/Runtime/Audio/Audio$$anonymous$$anager.cpp $$anonymous$$emory overview
[ ALLOC_TE$$anonymous$$P_THREAD ] used: 32936B | peak: 0B | reserved: 65536B
[ ALLOC_DEFAULT ] used: 25048886B | peak: 0B | reserved: 50331648B
[ ALLOC_GFX ] used: 14728639B | peak: 0B | reserved: 16777216B
[ ALLOC_CACHEOBJECTS ] used: 249256B | peak: 0B | reserved: 8388608B
[ ALLOC_TYPETREE ] used: 898207B | peak: 0B | reserved: 16777216B
[ ALLOC_PROFILER ] used: 3252B | peak: 0B | reserved: 4194304B
UnityEditor.HostView:OnGUI()
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