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Question by HaloGirlAsh 117 · Jan 06, 2015 at 03:44 AM · scalesizescaling3ds max

Serious scaling and unit size issues.

Hi im having alot of problems with configuring 3ds max and unity to correct scales. Ive set 3ds max to work in 'cm'.

I created a 3m (300 cm) cube in 3ds max and exported it as a .fbx

Upon importing this 3 meter block into unity i expected it to be taller than an fps or 3rd person controller and around the height of the ceiling of a room.

Instead its about the size of a toe and i cant figure out why. this is a big issue as the game were working on alredy relies on a real size 1meter unit scale.

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Answer by Kiwasi · Jan 06, 2015 at 03:46 AM

Just change the import setting on your model. In most cases a 10^x factor should be used.

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avatar image HaloGirlAsh 117 · Jan 06, 2015 at 07:56 AM 0
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ya that did it thanks. I figured it might be somthing along those lines.

Especially since i export .obj from max into blender then paint in blender and reexport back to max and .fbx then rexport from max as .fbx to unity...

... i kno its redicilous. but i reallly love how easy the texture painting and weighting parameters is in blender. i just hate modeling in it/

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