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Question by z3nth10n · May 20, 2018 at 06:06 PM · renderingshadersgpuold

Render problems (black, purple and blue effects) in old GPU and Unity3D 5.6 project on Unity 2018

Well, I have a PC that has a GPU from 2009, and now I have some problems with a fork.

The project was on Unity 5 (2015) and I have upgraded it to Unity 2018.1.0, without any problems.

But some times, when I updated scripts or changed something in the scene the problem appeared.

Is a rendering problem that only occurs in DirectX 10 (my GPU is a GeForce 9600 that supports up to DX 9.0c, so I don't underatand how this is capable of running DX 10). Because, if I run with -force-opengl all runs fine.

I can go back, but the problem is in the Library folder, because if I use "Assets > Reimport all" or I remove this folder, the problem dissapeared (before, not now).

This is the problem:

https://i.gyazo.com/eb9199b8590fddf416a8323331e20856.mp4

Researching I have worsened it:

https://i.gyazo.com/dbc5d5f19a845ec77e54d64e3cba85cc.mp4

https://i.gyazo.com/939c8fdf5fd4d68e434958e93e68da14.mp4

(Also in some cases instead of black is pure blue)

As you can see, sometimes the problem is blue and purple, and other times is completely black.

The last problem remembers me to: https://forum.unity.com/threads/black-textures-on-some-devices-android-versions.195328/

I don't know what I have to do to fix this. Is like this is very random.

Any help?

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