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Question by missypooh · Mar 23, 2012 at 09:43 AM · rpcnetworkview

RPC Call error

openableDoor1.js

 if(correct)
         {
             R01aa.active = true;    // Set gameobject to active
             MoveAround.rad1a = false;
             //choice = false;
             score1 = score1 +100;
             networkView.RPC("updateScores", RPCMode.Server, score1);
         }


//server @RPC

 function updateScores(player: NetworkPlayer, nScore : int)
 {
     print("I am inside gamesetup updateScores RPC");
     var newEntry : FPSPlayerNode = new FPSPlayerNode();
     
     newEntry.playerName=name;
     newEntry.score = nScore;
     playerList.Add(newEntry);
     
     networkView.RPC("UpdateScore", RPCMode.AllBuffered, player, nScore);
     
 }

RPC call failed because the function 'updateScores' does not exist in the any script attached to'Door1'.

I don't know what the problem with it. Please help

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avatar image farooqaaa · Mar 23, 2012 at 09:50 AM 0
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Check this question:

http://answers.unity3d.com/questions/21221/force-a-rpc-to-be-called-on-a-networkview-of-anoth.html

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Answer by Chain · Mar 23, 2012 at 03:34 PM

Dont you need a reference to the script which contains the RPC you want to send? like this:

 GameObject go = GameObject.Find("fooObject"); //Gameobject which
                                               //holds the script with the RPC
 fooScriptClassName bm = go.GetComponent<fooScriptClassName>();

 go.networkView.RPC("UpdateScore", RPCMode.AllBuffered, player, nScore);

And are RPCs not in this style:

 [RPC]
 void foobar(foo foooovar)
 {
 }

i hope this helps :)

greets chain

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avatar image missypooh · Mar 23, 2012 at 03:54 PM 0
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Hmm... Actually i am not very familiar with RPC call. Basically i am using $$anonymous$$2H networking tutorial example4 (FPS setup) for my games. So now basically i want to update the score table. But somehow it doesn't go the way i want it to be like. I will post another question on it. so please help too. :) thanks

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