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               Question by 
               paynechu · Nov 29, 2013 at 05:14 AM · 
                iosunity-androidunity ios  
              
 
              is there a way to link .NET dll base on platform?
Im trying to implement platform specify functions. Like to support Android and iOS. I know there have per-processor can split them when compile. But that mean I need to provide the source code in the Unity project. If I have two .NET dlls, Test_Android.dll and Test_iOS.dll they contained platform specify code only. is there a way to link them dynamically base on platform ? or any special folder like Plugins/Android and Plugins/iOS but not for native plugins is for dynamic linking .NET dlls base on platform ?
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