- Home /
Question by
Vel_1828 · May 14, 2016 at 08:42 PM ·
weapontraillocal space
Weapon Trails in Local Space
I'm in a middle of work on first person sword fighting game and I'm trying to implement weapon trails. They need to be in local space, as child of the camera - otherwise they would look jagged and all over the place.
So far I tried X-Weapon Trails (free on Asset Store - already asked the creater via e-mail, now awaiting response). What can you recommend to create Local Space Weapon Trails?
Comment
Your answer
Follow this Question
Related Questions
Using iTween.MoveTo() for paths in local space 1 Answer
How To Assign An Animation When Firing Weapon? 1 Answer
pause for dastardly bannana 1 Answer
weapon animation question 1 Answer
Camera X and Y velocity HELP! 0 Answers