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Volume rolloff: Distance to listener not changing.
I dont know if its a bug or not, but here is my problem:
Situation:
I have a FPS controller with an audio listener attached
and a moving object with an audio source attached.
Problem:
When the FPS controller isnt moving and the other object is,
the sound-volume is not changing, although the source is moving away.
But when I move the FPS controller it seems like the distance between controller
and moving object is updating.
Also you can see that in the 3d settings of the source:
(Im using Unity 5.0.0f4)
So is there any whay to solve this?
Thanks
Why is there so many posts about this not working and no real solutions? Try spartial blend seems to be the "Hey maybe this will work" but obviously doesn't.
This doesn't seem to work in 5.6. No matter how small or large I set values still same volume. If I set Spatial Blend =1, then now audio period. Does the master mixer trump this?
Answer by LTPStudioXR · Nov 11, 2016 at 08:32 AM
You might have another audio listener in the scene (e.g. Default Main Camera)
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