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Question by Clementk · May 07, 2011 at 05:09 PM · collidersmeshcollider

please help me with my collisoins

hi i made a game that is a platform and then has a maze on it and with the mouse you rotate the platform to get that ball in the hole but then i run into a problem wen i move to mouse to fast the ball falls trow the platform to the ground i tryd to use that DontGoThroughThings script but still not working for me please help me i have tryd every thing i know.my Ball is rigidbody and my platform i a mesh collider and tryd with box collider

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Answer by Joshua · May 07, 2011 at 05:11 PM

When using DontGoThroughThings.js make sure your ball is on a different layer then the maze and select that layer as the default layer on the ball. Alternatively make all colliders thicker or make the maximum speed lower.

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avatar image Clementk · May 07, 2011 at 05:34 PM 0
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hi thank for the fast replay, but sadly it still not helping. :(

i tryd to make the colliders thicker i even added multiple colliders, and i cant add a max speed bebous it is the mouse so even if i make the speed slower then persone playing will then just move the mouse faster.

avatar image Joshua · May 07, 2011 at 05:42 PM 0
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Just add in a max speed.

avatar image Clementk · May 07, 2011 at 05:50 PM 0
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my platform script taks the X,Y pos of the mouse on the screen and then makes that the X,Z rotation . so if i ass max speed all it will do is make the it less sensitive.

avatar image Joshua · May 07, 2011 at 05:52 PM 0
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I understand, but just add a max speed to the ball object I mean, so it cannot roll too fast.

avatar image Clementk · May 07, 2011 at 05:55 PM 0
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the porblem is not the ball that is moving to fast its the platform. is you move the platform to fast the ball goes through the botem of the platform . you understand?

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