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Crash reporting of Embedded Unity game (Android),Crash report for embedded Unity game (Android)
I have unity embedded into a native android app, after exporting it and following the official steps, and I was wondering if there was a reliable method to properly re-symbolicate the crash triggered by the libunity.so found in Firebase?,I currently have an exported Unity module/game which I then embed into an android app, I would like to know if there is any way to have proper re-symbolication of the error stack traces generated when an exception is hit within the Unity game.
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