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Remote Web Interface for Desktop-App
Hi!
I'm currently building a video player-like Desktop application in Unity. In addition local controls, I'd like to have some way of controlling the app remotely (from within the local network).
The most convenient solution would be a simple Web Interface – ideally directly hosted within the unity app, directly calling methods within unity. That way I could easily access the controls and remote control the player from any browser. Unfortunately this scenario seems to be a lot less common than I thought; or at least I didn't find anything useful yet. :(
What would be the best way to achieve such a remote interface?
I thought about including a simple webserver in the project (written in plain in c#). But besides the additional overhead, how do I even call the methods within unity from there? Since most available “simple standalone software servers” doesn’t seem to support PHP, possibilities seem rather limited. Another (very bulky) way would be to create a separate Unity Web-Project (webGL Interface?), that can send plain TCP messages, which I could then decode inside Unity.
Is there really no "easy" way to do that, or am I missing something? If not, which way would probably be the best to go?
Thanks in advance!
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