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Question by siddharth3322 · Jul 18, 2014 at 05:56 PM · collisionspritecollisiondetection

Collision detection for sprite

For my 2d game, I want to detect collision between two sprites. I don't want to use any collider but I want to perform it manually. I think I have to use rectangular region of sprite and use update method to check for collision but now sure about it.

So what is the way in unity for this?

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avatar image niall1111 · Jul 18, 2014 at 07:24 PM 0
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The Unity way is to use Colliders, why not use them?

avatar image siddharth3322 · Jul 19, 2014 at 05:07 AM 0
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Please see my below comment.

avatar image GDa7mdm · Jan 25, 2015 at 10:56 AM 1
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You'll find your answer here, http://answers.unity3d.com/questions/581014/2d-collision-detection-box-intersection-without-ph.html

avatar image siddharth3322 · Jan 25, 2015 at 12:53 PM 0
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Please post it as answer so that other members can use it also.

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Answer by NickP_2 · Jul 18, 2014 at 07:48 PM

You could use 2D colliders, and tags to separate one from each other? Via scripts ofc.

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avatar image siddharth3322 · Jul 19, 2014 at 05:06 AM 0
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2D Collider not detect any collision here for me. If you want to check this then run following example yourself and confirm that no collision method called at runtime. Any thanks for your suggestion and wait for other.

Unity – How to display projectile trajectory path in Unity 3D?

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