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Animation length is 1sec in build
So we have character model and he's animations inside one fbx. When we check length of animation from fbx in editor, value is correct (for ex. 0.3337). But when we build our game and start it from exe. AnimationClip.length from ANY fbx is always 1. [But reading name or InstanceID is correct].
Is this a BUG ?
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If you can submit a bug via the reporter - Help > Report a bug - with the example project and steps, our QA $$anonymous$$m can confirm if this is a bug or not.
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