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Question by
Dark_Templar · Mar 26, 2014 at 04:08 PM ·
editorprefabfbx
Updating prefab with skinned fbx
Hello,
I am updating fbx with bones renaming or moving bones position.
In Editor my mesh got updated with bones, but prefab is still old one.
Is there any way to update mesh with bones in prefab?
Or the only way is nesting fbx in empty GameObject and then prefab it?
Thanks.
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Best Answer
Answer by OllyNicholson · Apr 17, 2014 at 02:37 PM
A prefab is by nature 'prefabricated' so if there is a change to the hierarchy it does not propogate out to existing prefabs. Essentially you have to make the pref again but only once as you can update the original and therefore others placed with this workflow:
Rebuild Prefab, by dragging into scene and adding new mesh
Drag the updated prefab over the old prefab in your project view and it should update all prefabs