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Question by spiralgear2 · Jan 09, 2014 at 04:36 PM · navmeshpathfindingnavigationpredictionnavagent

How to find where a navagent will be?

I need to know one of two things about a navagent that is currently walking a path. Either where it WILL be after X more seconds of walking along the path, or where it will be after walking X meters along the path. Either one. Even if it doesn't take collision avoidance into account.

Also, how do I find the length of the path? I see remaining distance, but not total distance. This is really rudimentary stuff for a navigation system so I am sure Unity has it exposed somewhere, I just can't for the life of me find it.

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Answer by Ed unity · Apr 16, 2014 at 08:44 PM

You should look at NavMeshPath.Corners (https://docs.unity3d.com/Documentation/ScriptReference/NavMeshPath-corners.html) which can be taken from NavMeshAgent.Path. This is a list of positions and so you could determine how far away the Agent is from each or add distances between them to get the distance to a certain point.

If you would like the total distance, you could just get the RemainingDistance after the first time that you set the Destination and then store that is a variable.

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