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Question by Mesut · Jan 27, 2011 at 11:16 AM · animationcinema4dshapeshift

shape shifting character animation

hi folks,

is there a way to shift the shape of a ball e.g. to an egg in an animation? I can do the animation in Cinema, but as Unity dosen't support point level animations, I can only shift shapes by scaling my object in Unity via code, but it's just not smooth enough. Even if I could do a bone animation, which I can't, I can't imagine how to do it with bones...Any ideas?

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avatar image Jean-Fabre · Jan 27, 2011 at 12:47 PM 0
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In 3dsmax ( don't know for c4d), you can bake vertex anim in a file, then you could read that file within unity and manually animate each vertex. I am also very interested in vertex based animation, so hopefully a proper answer will come up :)

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Answer by Paulius-Liekis · Jan 28, 2011 at 12:16 PM

There are some user written blendshape scripts (just search on the forum). The performance is not great, but if you don't have many models it might be sufficient.

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avatar image Makaber · Jan 28, 2011 at 03:17 PM 0
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Now that you mention it, I bookmarked one. http://www.unifycommunity.com/wiki/index.php?title=$$anonymous$$orphTargets

avatar image Mesut · Jan 31, 2011 at 02:38 PM 0
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really cool solutions by various users, but a bit too complicated for me. For now I'll try bones, but I'm looking forward to get into some blendshape scripts, thanks.

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Answer by Makaber · Jan 27, 2011 at 07:21 PM

Well, for an egg you would need 2 bones. Make one for about 1/3 of the ball, which will be the dull side of the egg. The other bone will be the rest. If you scale it down on the width and maybe add a bit into the height. The outcome should resemble an egg.

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avatar image Mesut · Jan 31, 2011 at 02:42 PM 0
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O$$anonymous$$, I've played a bit with bones and found out that it might work out for what I'm trying to do, thanks.

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