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Question by siddharth3322 · Mar 26, 2014 at 07:23 AM · orientationunity4.3scritping

Detect Device Orientation through Script

As the title suggest, I want to detect device orientation change at run time. So that I have to write script for that. Basically I am planning to develop 2d game that work on both orientation.

But how to detect that is basic question? Because I am pretty new to this engine.

I have other questions in mind. On android devices, I want to run my game in landscape mode in tablet and in portrait mode in mobile (Small Devices).

On iOS devices, I want to run my game in landscape mode in iPad and in portrait mode in iPhone.

How to perform this through script?

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Answer by ejpaari · Mar 26, 2014 at 07:52 AM

You could change the layout based on Input.deviceOrientation. Something like

 void Update() {
     if (Input.deviceOrientation == DeviceOrientation.LandscapeLeft) {
         UseLandscapeLeftLayout();
     }
     else if (Input.deviceOrientation == DeviceOrientation.Portrait) {
         UsePortraitLayout();
     }
 }

In those UseLayout-functions you could for example change the position of GUI-elements or change what will be drawn OnGUI().

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avatar image siddharth3322 · Mar 26, 2014 at 02:01 PM 0
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Basically you don't understand my point. I want to change my game layout as orientation changes. By default half screen get visible. I want to do something like Candy Crush has. So treat my question in that manner.

avatar image ejpaari · Mar 27, 2014 at 06:45 AM 0
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Edited my answer. Hopefully it is better now.

avatar image siddharth3322 · Mar 27, 2014 at 04:54 PM 0
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Thanks for your nice suggestion. At present I up vote your answer but you have to give two more question answer to mark this answer as correct. That I have asked for android and iOS.

avatar image ninjanoel · Dec 25, 2014 at 04:35 PM 1
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So there is no "event" for when the device orientation changes?

avatar image siddharth3322 · Dec 25, 2014 at 05:19 PM 0
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Above answer give you, orientation change correctly.

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