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Question by cmpgk1024 · May 23, 2013 at 12:04 AM · instantiatenetworkfirst-person-controllernetworkview

Disabling child camera over network

I have a script which network instantiates two first person controllers. I've disabled the controls with networkView.IsMine, but when I play the game, the camera is not disabled and you control the wrong controller. How would I disable the camera that is a child object of the first person controller?

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Answer by moghes · May 23, 2013 at 12:16 AM

you must have a script attached to your prefab(FPS or whatever), have a public var mycam:Camera (javascript example) and drag your child camera to your public var, now whenever you check networkView.IsMine , simple set myCam.active = true; or myCam.active=false;

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avatar image cmpgk1024 · May 23, 2013 at 01:08 AM 0
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Worked great, thanks!

avatar image moghes · May 23, 2013 at 01:11 AM 0
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I have done this just today :) Are you using Network.Instantiate? or you have attached networkView component and working with RPCs?

avatar image cmpgk1024 · May 23, 2013 at 01:21 AM 0
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I'm using Network.Instantiate to clone the prefab for every player who joins. I also have a attached networkView component, as it doesn't seem to render over the network without it. I might be doing it a different way than is correct.

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