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Question by Teiwaz · Sep 29, 2013 at 03:43 PM · mecanim

Animator.setBool dont trigger Animator state

I am trying the following:

Animator anim;

Awake(){ anim = getComponent(); }

void Update() { anim.setBool("running",true); }

But Mecanim is not transfering the state (it not display the right Animation state i have defined in the Animator for the Bool state). Is stays at the Idle state !?

Any suggestoins what could create this sort of BUG ?

Greetings

Teiwaz

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avatar image ZephyrSys · Sep 29, 2013 at 04:03 PM 0
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Could we please see a screenshot of your state-diagram, also what is your transition marked as?

avatar image Teiwaz · Sep 30, 2013 at 06:30 PM 0
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![alt text][1] [1]: /storage/temp/15986-botcontroller.png

The left one is the transaction from idle to run. The right one is from running into idle !

Greetings

Teiwaz

botcontroller.png (235.9 kB)
avatar image Teiwaz · Oct 04, 2013 at 11:33 PM 0
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So any suggestions ? I cant be the only one running into this...

avatar image TrickyHandz · Oct 05, 2013 at 02:08 AM 0
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I noticed you have a second layer in your animator called "fight". By any chance is this second layer overriding the entire body rather than using an avatar mask?

avatar image hdgam3r · Oct 31, 2013 at 05:02 PM 0
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Is this pseudo code?

 Awake(){ anim = getComponent(); }

I think it should be replaced with:

 void Awake()
 { 
    anim = GetComponent<Animator>(); 
 }

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