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Texture not rendering correctly
So Build some roads here and the lines only render correctly when the camera is near, but not at distance. Played with clipping plain in the camera settings but no luck. Anyone know the problem?
I don't want it to be the answer, because I don't know if it solves the problem in all situations but if I adjust tiling the texture on the y-axis, it make it look correct. But seems strange cause its down to a 0.25 ins$$anonymous$$d of 1 and looks like lines. $$anonymous$$ay be the solution I needed. But let me know if you all find anything else.
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