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Question by garethfeltham · Oct 17, 2012 at 12:03 PM · audiosoundgames

Which sound files does unity support for games?

I need to know which sound files Unity supports for games on all platforms.

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avatar image Fattie · Oct 17, 2012 at 01:00 PM 0
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glance at the documentation

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Answer by harschell · Oct 17, 2012 at 12:11 PM

The audio file formats that Unity can import are .aif, .wav, .mp3, and .ogg. Unity can also import tracker modules in the .xm, .mod, .it, and .s3m formats. The tracker module assets behave the same way as any other audio assets in Unity although no waveform preview is available in the asset import inspector.

Audio in Unity is either Native or Compressed. Unity supports most common formats (see the link below) and will import an audio file when it is added to the project. The default mode is Native, where the audio data from the original file is imported unchanged. However, Unity can also compress the audio data on import, simply by enabling the Compressed option in the importer.

Take a brief look at link Audio Files Supported Formats in Unity

@garethfeltham Do accept the answer & vote it up :) :)

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avatar image Kryptos · Oct 17, 2012 at 01:15 PM 0
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Audio in Unity is either Native or Compressed

Note: Unity supports hardware-compressed audio on iOS.

The default mode is Native, where the audio data from the original file is imported unchanged.

Incomplete. $$anonymous$$P3 files are reconverted (resampled) into OGG Vorbis on Windows, $$anonymous$$AC and Webplayer. Even $$anonymous$$P3 are resampled when imported in iOS projects.

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