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Question by Vexing · Mar 25, 2014 at 06:59 PM · raycasterror message

Error with Raycast hit.transform

So I am getting an error on the 21st line of this code saying:

"error CS1502: The best overloaded method match for `UnityEngine.Physics.Raycast(UnityEngine.Vector3, UnityEngine.Vector3, float, int)' has some invalid arguments"

I'm not sure what the issue is. I don't think it has anything to do with the way I set up the raycast. I'm not sure what I'm doing wrong here, and I would appreciate the help.

Here's the code:

         private Transform hitObjTrans;
         private GameObject global;
         private GameObject blockObj;
         private RaycastHit hit;
         private bool up = false;
     
         void Awake() 
         {
             global = GameObject.Find("Global");
         }
         
         void Update () 
         {
             if (Input.GetMouseButtonUp(0))
             {
                 if (Physics.Raycast(transform.position, transform.forward, out hit))
                 {
                     foreach (Transform block in global.GetComponent<GlobalVar>().blocks)
                     {
                         if (hit.transform == block)
                         {
                             block.GetComponent<BlockVar>().Boom(); //accesses variable that is in all blocks.
                         }
                     }
                 }
             }
     
             if (Input.GetKeyDown("e"))
             {
                 if(up)
                 {
                     up = false;
                     blockObj.transform.parent = null;
                 }
                 else
                 {
                     up = true;
     
                     if (Physics.Raycast(transform.position, transform.forward, 1.5f, out hit))
                     {
                         blockObj = hit;
                         hit.transform.parent = transform;
                     }
                 }
             }
         }
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Answer by robertbu · Mar 25, 2014 at 07:01 PM

If you take a look at the reference page for Physics.Raycast() you see this for the version of the Raycast() you are trying to setup:

  static bool Raycast(Vector3 origin, Vector3 direction, RaycastHit hitInfo, float distance = Mathf.Infinity, int layerMask = DefaultRaycastLayers);

You have the distance and the RaycastHit parameters reversed in your call.

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avatar image Vexing · Mar 25, 2014 at 07:10 PM 0
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That actually got rid of a few other errors that I thought were linked with the first, thanks! But is still has the error I was talking about earlier. Now that I look at it, I think the error is actually on line 21. I'm not sure why, though. I'll edit the post to show that.

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