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MichaelTKane · Sep 27, 2012 at 04:26 PM ·
scenecrashmemorygameobjectsipod
Scene load crashes iPod 4th gen but not iPhone 4 or 3GS
I'm getting a memory warning in XCode so I'm assuming that's the culprit. If I reduce the gameobjects in the scene by about a 3rd it helps too, but that could be problematic. The iPhone 4 and the 3GS don't crash, why would the iPod?
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