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Question by Nodgez · Mar 25, 2014 at 03:04 PM · spriterotate objectrelative rotation

Child Sprite Skewing

I have a Tank game object that is comprised of a body and a cannon. The cannon is a child of the body. If I rotate the whole game object the tank looks fine but if I rotate just the cannon part is skews and scales. Is there anyone that can tell me why this happens and how to set it so the child sprite rotates normally

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avatar image Dblfstr · Mar 25, 2014 at 05:49 PM 0
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try localRotation ins$$anonymous$$d of rotation. or Transform.localEulerAngles

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Answer by robertbu · Mar 25, 2014 at 04:42 PM

The likely problem is that you have a non-uniform scale on the tank base, so as the cannon rotates to be aligned with a different axis of the tank base, you get different scaling. If the canon-base is a sprite, then the solution is to author to the correct aspect ratio. If it is a mesh, then re-author it in your modeling program. Note that you can scale things up and down, but x, y, and z need to have the same value.

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avatar image Nodgez · Mar 26, 2014 at 10:12 AM 0
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Cheers for that

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