Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by fbic333 · Mar 25, 2014 at 10:54 AM · guibuttonschangeweaponstoolbar

GUI.Button To Change Weapons On Screen

Hello everyone,

I am trying to let the player/gamer choose between 2 weapons by clicking a button on the screen. With the Javascript below, I cannot get bullSelect or missSelect to return true when the specific button is pressed. The Debug.Log will show but the variables stay false. What is it that I am missing to get the variables to return true after the button is selected?

Thanks in advance for taking a look.

 var bullet : Transform;
 var missile : Transform;
 var bulletFire : AudioClip;
 var missileFire : AudioClip;
 var buttonStyle : GUIStyle;
 var bullSelect = false;
 var missSelect = false;
 
 function Start () {
 
 }
 
 function Update () 
 {
     if (Input.GetKeyDown("space"))    
     {
         if(bullSelect == true)
         {
             audio.clip = bulletFire;  
             audio.Play();
             Instantiate(bullet, transform.position, transform.rotation);
         }
     }

     if (Input.GetKeyDown("space"))
     {
         var G : GameObject = GameObject.FindGameObjectWithTag("Missile");
         if(!G && missSelect == true)
         {
             audio.clip = missileFire;
             audio.Play();
             Instantiate(missile, transform.position, transform.rotation);
         }
     }
 }
     
 function OnGUI ()
 {
     if(GUI.Button(Rect(180,Screen.height -80,90,30),"Bullet", buttonStyle))
     {
         missSelect = false;
         bullSelect = true;
         Debug.Log("You have selected the Bullet");
     }
         
     if(GUI.Button(Rect(180,Screen.height -40,90,30),"Missile", buttonStyle))
     {
         bullSelect = false;
         missSelect = true;
         Debug.Log("You have selected the Missile");
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by fbic333 · Mar 27, 2014 at 04:57 AM

So the answer is.. NOTHING!! I shut down the computer and tried again the next morning and everything was fine. Works like a charm. At first maybe I thought I had to push stop and replay to get the script changes to take effect. But when all else fails save, shut down, and restart.

(My question to the community is whether I should keep this post or delete it, seeing there was really no need for an answer. I will edit this part out if kept.)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by emingo · Mar 27, 2014 at 06:30 AM

I didn't test your code but once I had a similar problem and I just solved it by initializing the variables in the Start function instead of doing it right in the declaration.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image fbic333 · Mar 27, 2014 at 12:03 PM 0
Share

That is a good idea. I always forget about trying that at certain times.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Displaying varying text 1 Answer

GUI Overlay Display 0 Answers

How would I go about making a tempo? Also, how would I make a sequencer to accurately react to the tempo meter? 0 Answers

Main menu help needed (C#) 2 Answers

Putting Dictionary/List using foreach as buttons in a scroll view? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges