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Question by Cbjfan1 · Dec 16, 2012 at 05:49 AM · collisionerrorrandomlocation

gameobject teleports to random location

I am trying to make a game where a gameobject is constantly moving towards you, and the only way to keep it away if by shining it with a flashlight. I have a cube attached to the flashlight as a collider. I've been configuring this script for hours, but it still doesn't move the gameobject when the light collider hits it

Here is the script:

 var destination:Vector3;
 
 function OnTriggerEnter(other : Collider) 
 { 
     if(other.tag == "EvilFace") 
     {
         destination=Vector3(Random.Range(0,300),
                                        Random.Range(0,300),Random.Range(0,300));
         other.transform.position = destination; 
         audio.Play(); 
     }
 }
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avatar image aleksigron · Dec 17, 2012 at 12:23 AM 0
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Is the other collider at the root of the GameObject you want to move? $$anonymous$$aybe you're just moving the object with the collider but not the whole object. Use transform.parent or transform.root for that.

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