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This question was closed Mar 25, 2014 at 08:39 AM by Fattie for the following reason:

Duplicate Question

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Question by dsillman2000 · Mar 25, 2014 at 02:29 AM · crashprocedural generationinfinitecubes

Procedural Generation generating infinitely?

Unfortunately, I've written some code and have run into some errors executing it without crashing Unity. I've placed some code that should place cubes above the original cube Number times. However, when I run the code, it starts generating A TON of cubes and Unity freezes. Here is my code:

 using UnityEngine;
 using System.Collections;
 
 public class GenerationController : MonoBehaviour {
 
     public GameObject genCube;
     public Quaternion rot;
     public int J;
     public int Number;
 
     // Use this for initialization
     void Start () {
     
         float a = 0;
         while(a<Number)
         {
             Vector3 positionOver = new Vector3 (genCube.transform.position.x, genCube.transform.position.y + J, genCube.transform.position.z);
             Instantiate(genCube, positionOver , rot);
             a++;
         }
 
 
     }
     
     // Update is called once per frame
     void Update () {
 
 
     }
 }

If you can provide any, please help.

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avatar image Sildaekar · Mar 25, 2014 at 03:36 AM 0
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J should be a float, and a should be an int.

avatar image robertbu · Mar 25, 2014 at 03:59 AM 0
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There are some issues in this script, but nothing that should hang Unity. I ran a test and it runs fine. What do you have 'Number' set to?

avatar image dsillman2000 · Mar 25, 2014 at 04:02 AM 0
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Sorry, that didn't solve the infinity issue. But thanks for the syntax help, I appreciate it.

avatar image dsillman2000 · Mar 25, 2014 at 04:03 AM 0
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I have number set to 2

avatar image Sildaekar · Mar 25, 2014 at 07:24 AM 0
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Sorry I couldn't be of any more help, I can't find anything wrong with it on my end. Everything runs fine.

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